E& UAE and Nokia Trial Network Slicing for Gaming Applications

E& UAE and Nokia Trial Network Slicing for Gaming Applications
Nokia announced on Thursday, December 19, that E& UAE has showcased fixed end-to-end network slicing, capable of meeting the speed and latency demands of modern gaming applications. The trial, conducted at E& UAE’s Abu Dhabi laboratories, demonstrated the creation of end-to-end network slices across in-home Wi-Fi and fiber access networks to ensure end-to-end service quality. Using Nokia’s slicing solution, E& UAE was able to automatically detect when a new gaming console comes online, and create, on demand, a dedicated, low-latency, high-speed network slice that ensured the ultimate gaming experience.

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Also Read: Du Completes Live Transport Network Slicing Trial in UAE with Nokia

Network Slicing Technology for Gaming

Nokia’s solution, which includes Altiplano, Corteca, and NSP domain controllers, enables operators to create cross-domain network slices, either autonomously or on demand, with standard-based specifications to deliver premium services to end-users.

“Operators can create a dedicated slice to optimise the TV streaming or cloud gaming experience of a customer or create one for home working and enterprise applications. Each slice can be tailored to have different network characteristics depending on their specific requirements such as routing, bit rate, QoS, latency and security,” Nokia explained.

E& UAE’s Successful Trial for Gaming

During the trial, E& UAE successfully created a low-latency, high-speed slice for a gaming console upon detection, ensuring an optimal gaming experience. The trial highlights how the solution helps operators “better monetise their networks using dedicated slices that can be tailored to customers’ unique service or application needs.”